hrydgard / ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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multiple disc issue #4644

Closed sum2012 closed 2 years ago

sum2012 commented 10 years ago

Cannot mutiple disc: Shin Sangoku Musou 6 SP FF Type-0 (HOME button) visual novel "rewrite" cannot change disc Need only display the game 's other disc

no Kiseki SC :done Re-use "Cancel" transate in change umd : Done No win32 menu:shenweip have done

thedax commented 10 years ago

No win32 menu

This would be good under Emulation > Change UMD, I think.

sum2012 commented 10 years ago

I have done the easy part of win32 menu. (Waiting merge) How to make it gray at start ?

sum2012 commented 10 years ago

shenweip have done the win32 menu :)

unknownbrackets commented 10 years ago

Per #4892, we should probably rename this issue to cover the single remaining game, right?

Is there a log for it?

-[Unknown]

dbz400 commented 10 years ago

Just tested FF Type-0 which may swithc UMD . It is not working to switch though

2

unknownbrackets commented 10 years ago

Is it saying to press the home button and then switch? Games can actually detect when you press said button, but we don't currently support it.

-[Unknown]

dbz400 commented 10 years ago

Yep but looks like we don't have button HOME ?

dbz400 commented 10 years ago

Or may be we can simply add HOME button and then allow the 'Switch UMD' option menu works

hrydgard commented 10 years ago

Hm, yeah. Maybe we do have to add HOME button support indeed after all if the game wants to see it pressed before checking for a new disk.

sum2012 commented 10 years ago

added FF Type-0 (HOME button)

unknownbrackets commented 10 years ago

Another option is pressing the home button automatically when you try to switch disks (if all games are okay with this.)

-[Unknown]

sum2012 commented 10 years ago

Added visual novel "rewrite" cannot change disc from report

unknownbrackets commented 8 years ago

6646 is related to this. Also, I have a branch there that allows reporting on the home button, but there are keymap issues.

If you use this branch:

https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ctrl-extra

And then change this function in Core/HLE/sceCtrl.cpp:

void __CtrlButtonDown(u32 buttonBit)
{
    std::lock_guard<std::recursive_mutex> guard(ctrlMutex);
    ctrlCurrent.buttons |= buttonBit;
}

To:

void __CtrlButtonDown(u32 buttonBit)
{
    if (buttonBit & CTRL_START) {
        buttonBit |= CTRL_HOME;
    }

    std::lock_guard<std::recursive_mutex> guard(ctrlMutex);
    ctrlCurrent.buttons |= buttonBit;
}

It will make the start button ALSO trigger a home button press. Then we can verify our assumption that triggering a home press would fix this.

-[Unknown]

Smoker1 commented 8 years ago

Some Homebrew Apps need a Home Button in order to Access the PSP Emu Menu. Would be helpful to access Setting, Remap Controls, ect.

unknownbrackets commented 3 years ago

Has this improved at all with the builds in #4644?

-[Unknown]

sum2012 commented 3 years ago

i think remain home button

unknownbrackets commented 3 years ago

I think it is possible to map Home now. Does pressing it work? If yes, maybe we could make selecting the menu item automatically trigger Home.

-[Unknown]

sum2012 commented 2 years ago

VN rewrite issue refer to #15909 Close this issue

IrfanH495 commented 1 year ago

Screenshot_20221224-214134_PPSSPP I have set the home button to use volume still nothing happens. maybe I set the wrong button, I don't have a gamepad to try it anymore.