Closed ThePhoenixRises closed 10 years ago
Does the log ever show sceUtilitySavedataInitStart?
Do you have any files in memstick/PSP/SAVEDATA/ULES001110000/?
I wonder if we support "memstick:" as an alias for "ms0:".... I can't remember even seeing that before.
-[Unknown]
@unknownbrackets Actually No it doesn't, why would that be the reason? And Yes, I have a full set of six files including: CMR5TS.DAT, ICON0.PNG,OPTIONS.DAT,PARAM.SFO,PIC1.PNG,TIMES.DAT
Here is the full log if I did it right: https://gist.github.com/ThePhoenixRises/8904846
Then it's not even technically "savedata" related, it's just memstick related. Time to try memstick:...
-[Unknown]
Hmm, memstick: doesn't seem to work. I guess it must be calling sceIoAssign or something...
-[Unknown]
I Uploaded the full log above for you, @unknownbrackets
I just added some reporting / additional logging in a0d5610f36d018138e023d7a209052781d038fc2. When v0.9.6-839-ga0d5610 is available on the buildbot, a log from it (or just running it with compatibility reports enabled) would help.
I seem to be able to create aliases at will, unsurprisingly, so the game might be doing that.
-[Unknown]
Okay here goes......Only one line using that error code: 13:26:507 user_main W[IO]: HLE\sceIo.cpp:551 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
New complete Info Log: https://gist.github.com/ThePhoenixRises/8906124
Wonder if it's worth adding proper support for reassignments, or if we should just add another one to the list of aliases we already have...
That's why I added the reporting, to find out what other cases we have to deal with.
http://report.ppsspp.org/logs/kinds/
-[Unknown]
Hi Morning, I have just tested latest version, and its worked to a certain degree, the screens have changed to these now. So it now knows where the memstick is, but refused to save still. Here is the latest Info Log: https://gist.github.com/ThePhoenixRises/8914369
Have a chance to test it .This is the log from savedata part
22:10:931 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:66 sceUtilitySavedataInitStart(08b412b4) : Mode = 1 22:10:955 user_main E[FileSys]: FileSystems\DirectoryFileSystem.cpp:462 DirectoryFileSystem::OpenFile: FAILED, 123 - access = 10 22:10:955 user_main E[IO]: HLE\sceIo.cpp:1656 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpenAsync(memstick:/PSP/SAVEDATA/ULES001110000/TIMES.DAT, 00000602, 0 00001ff) - file not found 22:14:634 user_main E[FileSys]: FileSystems\DirectoryFileSystem.cpp:462 DirectoryFileSystem::OpenFile: FAILED, 123 - access = 1 22:14:634 user_main E[IO]: HLE\sceIo.cpp:1656 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpenAsync(memstick:/PSP/SAVEDATA/ULES001110000/CMR5TS.DAT, 00000001, 00000000) - file not found
It should write that CMR5TS.DAT and TIMES.DAT files (SAVE FAILED) .Then try to read it .
I tried deleting my game save that I did have, and tried that, but same outcome. Right I have to get ready for work now...........so will be back online in 12 hours time.
Hmm. A JpcspTrace to see how the savedata stuff goes (with no previous savedata) would help.
At least it's getting to the savedata part now. It seems to do an AUTOSAVE, not sure why it doesn't work.
-[Unknown]
Let me say first @raven02 Log this setting more useful for debug sceutility
@unknownbrackets ppsspp-v0.9.6-881 sceutility log: https://gist.github.com/sum2012/02de9c75c8cf63af8be9 JPCSPTrace log: https://gist.github.com/sum2012/171642c5f432249c0f6e
Thanks @sum2012, For doing the JPCSPTrace Log, as I have No idea whatsoever on how to do one.
Windows is giving error 123, ERROR_INVALID_NAME. Means there's something wrong with the filename.
Duhh.. I'm stupid: https://github.com/hrydgard/ppsspp/blob/master/Core/FileSystems/MetaFileSystem.cpp#L233
Try replacing this line:
outpath = realpath.substr(prefLen);
With:
outpath = realpath.substr(prefixPos + 1);
-[Unknown]
@unknownbrackets Well done,fixed edit:Who do the pull request ?
@sum2012 feel free to do it, unknown is probably asleep at this hour :)
@hrydgard The buildbot broken ?
@sum2012 it seems to be waiting for something... not sure what's going on. @Orphis ?
[02:39] < Orphis_ > I've disabled the builds for 2 hours. I need the server for something high prio right now!
-[Unknown]
@ThePhoenixRises please confirm v0.9.6-923-gc158d0a or newer version fixed
@sum2012, just tested: v0.9.6-923-gc158d0a Yes awesome, it worked perfectly, its saving & loading my save game now. Thank you so much guys.......Great job!!!!
@ThePhoenixRises The JPCSPTrace log is that use Real PSP to make log.The file is inside JPCSP download.ms0\JpcspTrace\
On Windows 7 (x86) using v0.9.6-813-g9798af3 Game is EUR version: ULES00111.
There is still the issue of Colin McRae Rally 2005, remember its still refusing to save because of it complaining of not having enough room on the memory stick.
This is the save part of the Info Log, if you require whole log, let me know.
14:14:512 user_main I[ME]: hle\scempeg.cpp:1122 sceMpegFinish(...) 14:14:637 user_main I[KERNEL]: hle\scekernelthread.cpp:2136 367=sceKernelCreateThread(name=mpegDummyThread, entry=089be3c4, prio=3d, stacksize=8192) 14:14:637 user_main I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=367, argSize=4, argPtr=00000000) 14:14:637 user_main W[KERNEL]: hle\scekernelthread.cpp:2203 00000000=sceKernelStartThread(thread=367, argSize=4, argPtr=00000000): NULL argument with size (should crash?) 14:14:698 user_main I[SCEGE]: gles\framebuffer.cpp:794 Creating FBO for 00044000 : 480 x 272 x 1 14:14:833 idle0 I[SCEGE]: gles\framebuffer.cpp:1605 Decimating FBO for 00088000 (480 x 272 x 3), age 6 14:28:128 user_main E[IO]: hle\sceio.cpp:1656 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpenAsync(memstick:/PSP/SAVEDATA/ULES001110000/CMR5TS.DAT, 00000001, 00000000) - file not found 14:28:162 user_main E[IO]: hle\sceio.cpp:1574 UNIMPL sceIoDevctl("memstick:", 02425818, 0bfbf984, 4, 00000000, 0) 14:37:705 user_main I[IO]: hle\sceio.cpp:842 stdout: POOL 237568 14:37:707 user_main I[IO]: hle\sceio.cpp:842 stdout: POOL 16384 14:37:726 user_main I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 24 fs 29 14:39:011 user_main I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 31 14:39:024 user_main I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 33 fs 29