Closed dbz400 closed 10 years ago
Ooops , non-buffered and framebuffer-memory rendering looks fine ...
Background did show up in GE debugger (buffer rendering mode)
It is related to render to texture with different formats in non-exact match.
52:25:533 user_main W[G3D]: GLES\TextureCache.cpp:237 Render to texture with different formats 6 != 0 at 04110000
Humm 3rd birthday shouldn;t be render to 32 bit CLUT ? GE_TFMT_CLUT32 == 7
55:14:367 user_main W[G3D]: GLES\TextureCache.cpp:237 Render to texture with different formats 7 != 3 at 04088000
I've said over and over that 3rd Birthday renders to a texture and then uses that texture with a CLUT, which is not supported yet. Not sure what's happening in this game, it could be the same thing.
-[Unknown]
I see. Interestingly , this game works flawlessly in other modes except buffer rendering one.
Has anything changed here with the framebuffer clut stuff?
-[Unknown]
Confirmed this bug still exists on v0.9.8-1511
So to clarify, this is not working on GLES2 GLES3, it seems.
Could be some issue with the clut stuff then...
-[Unknown]
softgpu
GLES