Open richz00 opened 10 years ago
A debug log from a recent git build of ppsspp would help.
-[Unknown]
v0.9.8-1588-g45ff37d debug log https://drive.google.com/file/d/0B3OaSdeV0L8keU5fN1V1dTVtUzQ/edit?usp=sharing
Anything changed here? It could've been affected by that duplicate stack address issue.
In fact, it almost definitely was: https://github.com/hrydgard/ppsspp/issues/5821#issuecomment-41281108
-[Unknown]
v0.9.9.1-128-gcaa34c4 same problem (I.E do not get error log of duplicate stack address) info log:https://gist.github.com/sum2012/29fd5add3d95217b3695 debug log:https://drive.google.com/file/d/0B3OaSdeV0L8kN2FNUXktNE9tZU0/edit?usp=sharing
The game when you go to the save dialog and can't exit the dialog showing blackscreen,but you can continue trying the dialog. a video showed what I mean http://youtu.be/Y54ashF0FSw
v0.9.9.1-1345-g13c4a22 debug log(rename jpg to 7z)
http://forums.ppsspp.org/showthread.php?tid=19217
This seems to confirm that this isn't a saving issue per se, it's really just some sort of graphical issue. If you recreate the FBO, it works.
We might be missing a memcpy upload.
-[Unknown]
This one?but each move may trigger this function,it can pass the saving screen,but breaks other things.
Wow. Referenced. I feel special!
For all the help it may be, a similar issue arises when the game attempts to load the virtual pitch for highlights. Commentary doesn't display, and the game stubbornly refuses to refresh the screen back to the standard matchday overview (or whatever screen you were on prior). However, the match is continuing in the background. This problem can be circumvented the same way as the black screen following a save/load. I've managed to play 2-3 seasons thus far on commentary only without it seeming to break anything. Still playing, in fact. I'm not declaring myself an expert on the title, nor do I have much in the way of understanding its coding, but it does seem to function just fine.
I would have to concur with the assessment that some memory function may be missing. I've ripped the UMD directly to ISO, I'm not operating out of a compressed image (though that may be part of the issue of the reports, I don't know how the emulator treats compressed images)
I'm happy to pitch in what information I have and will follow this and contribute the best knowledge I have, though when we start involving hexadecimal, my eyes glaze over. I hope the clarification was in anyway useful to your efforts.
Interesting. Does switching to the pause screen help that area too?
I've never laid eyes upon the game, but from YouTube it seems like it could be largely 2D. So my guess is that it's copying this onto the screen in some way that we aren't detecting properly. It may even be drawing manually, which I hope it isn't.
A good way to verify this would be to try "software rendering" (near the very end of graphics options.) It'll likely be very slow, but if it works, then this is probably indeed the problem.
@daniel229 what types of things break when you try uploading memory to the screen in that function?
-[Unknown]
Tested with latest build. After save, screen goes black, no crashing just sound is running:
GE Debugger shows anything. DebugLog: ppsspplog.txt
@richz00 why close? is it working now?
Its run fine on android.
I Tried them Today and I still have the Crash when I try and save the Game.
When I save the Game after put my Name and Picked my Team to Manage then I choose to save then all I get after the is a Black Screen.
So not fixed yet
No Idea why it's Closed
Are you using android / ios ?
在 2020年7月4日週六 09:34,TradeDraft notifications@github.com 寫道:
I Tried them Today and I still have the Crash when I try and save the Game.
When I save the Game after put my Name and Picked my Team to Manage then I choose to save then all I get after the is a Black Screen.
So not fixed yet
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/hrydgard/ppsspp/issues/5934#issuecomment-653705875, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAQTT7ET24STBXQTVNIFQB3RZ2BI5ANCNFSM4AOSCXZA .
I am using the Windows Version.
Latest Official Release
@unknownbrackets I test in software render ,it work. Switching to the pause screen don't help that area.
@hrydgard do we need re-create another issue for windows ?
I use my lg v20 phone (android) test. Also black screen after saving ,so that I re-open the issue
@sum2012 should I make a New Issue for Windows Version or here be Fine?
It is fine in here because I test android version also have the sa me issue
在 2020年7月5日週日 12:06,TradeDraft notifications@github.com 寫道:
@sum2012 https://github.com/sum2012 should I make a New Issue for Windows Version or here be Fine?
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I just re-read what you posted and said about using the Software Render and I tried that and it worked.
That is Great but I just thought it might be nice to have it run without Software Render as have Upscaled Graphics
In order to fix black screen bug on save screen in Football Manager Handheld Series Minimize PPSSPP and return to PPSSPP.
Here's how it works: Record_2020-12-01-12-56-56_2f85358b2198d26f8aca533d68bee793.mp4.zip Record_2020-12-01-12-55-47_2f85358b2198d26f8aca533d68bee793.mp4.zip
Could you try exporting a GE frame dump of the black screen? These help a lot. Just make sure to export it when you see the issue - it's almost like a screenshot. If you make it while the issue isn't happening, it won't help.
See here for instructions - it's not hard and works on Android too: https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump
You can zip that and then drag and drop it into a reply here.
-[Unknown]
@unknownbrackets fine here's a GE Dump: ULES01582_0002.zip
v1.15.4-254 still black screen after load savedata, log may help. ppsspplog.zip
Update framedump to v1.15.4-254-ga56f74c8c-windows-amd64 ULES00549-softgpu.zip ULES00549-opengl.zip
v1.15.4-254-ga56f74c8c-windows-amd64 info log: https://gist.github.com/sum2012/819760285b416fce164fd9cb8241e138 Not sure the issue is about sceKernelVolatileMemUnlock thing 12:15:428 FMH E[HLE]: HLE\scePower.cpp:373 sceKernelVolatileMemUnlock(0) FAILED - not locked 12:15:429 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdd08) - SIZES (8)
Tried Version 1.6.6 and same issue has come back.
PPSSPP Crashes when Trying to Load or Save a Saved Game
@TradeDraft Try to use default setting , then use software render with frameskip.
Here ppsspp-v1.16.6-235-g3611b4d94-windows-amd64 load game log (After load save ,black screen): Directx 3D (black screen): https://gist.github.com/sum2012/d563ab70d61afda213cdaac29e318db2 Software rendering (good): https://gist.github.com/sum2012/90708f1f066f4f617d458b07deda83c3
@sum2012 can't see Software as it Render.
I only see Vulkan/OpenGL/Direct3d 9 & 11
@TradeDraft
Thanks @sum2012
That Fixed the Problem
Not sure why it needs to be in Software Render and Framskipping though
ppsspp did not get signal to redraw the screen, Software Render always redraw the screen. Let @hrydgard or @unknownbrackets explain better
What about Android?
save file failed to load, get black screen.
Was reported here http://forums.ppsspp.org/showthread.php?tid=1648
FM 2007 and FM 2012 have same issue