hrydgard / ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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Manhunt 2 using too much Vram in cutscene after framebuffer-clut merged #6165

Closed daniel229 closed 10 years ago

daniel229 commented 10 years ago

old build take 210MB,now my card's all Vram 1GB is taken with 2X resolotion,and with 4X might hangup PC. 09

before merged 10

daniel229 commented 10 years ago

Not just in cutscene,the Vram increasing after boot game.

debug log(rename jpg to rar) ppsspplog

unknownbrackets commented 10 years ago

I wonder if it's using a bunch of different cluts or something. Probably need that decimation.

Does this change anything? https://github.com/unknownbrackets/ppsspp/compare/hrydgard:master...unknownbrackets:framebuffer-clut

Probably should move it out of the texture struct anyway...

-[Unknown]

daniel229 commented 10 years ago

Did not change anything

unknownbrackets commented 10 years ago

Does #6206 help? If it's constantly doing clut stuff, it probably won't.

-[Unknown]

daniel229 commented 10 years ago

Yes,It does.

daniel229 commented 10 years ago

The fix has been merged.It's time to close.