Open daniel229 opened 10 years ago
Software looks good now no shadow glitch in the flashlight.
ULUS10450.ppdmp.zip
this is also a GPU readbacks issue?
No, I don't think this effect requires GPU readbacks, though it may currently change the output.
on 1.16.6 yesterday it was broken but today was working perfectly. 2080ti(backend: d11) rendering res: 4x frameskip off anisotropic filtering: 4x texture filtering: auto max quali
3 dumps from my phone. First one has no artifacts. The other 2 have 2 different patterns. Same exact spot.
The thing that I noticed is that most times the flashlight works correctly at the beginning. I can turn it on-off without an issue. As soon as I go through a door and turn off-on the flashlight, there's the mess. If I don't turn it off, it will stay fine.
Sometimes I can even make it work correctly on another area by repeatedly turning the flashlight on-off.
wanted to create an issue but it turns out it already exists
Vulkan
Opengl
simulate block transfer on/off not help ppsspp![02](https://cloud.githubusercontent.com/assets/3481559/3213547/25212dc8-ef94-11e3-8d16-12493b3947f7.png)
psp![201406091259_002](https://cloud.githubusercontent.com/assets/3481559/3213545/0a0e4b10-ef94-11e3-86b9-c641808f9723.png)