Closed kirous closed 4 years ago
the menu problem fixed in https://github.com/hrydgard/ppsspp/pull/7074 .
Blinking dialog may be vertex cache or etc.
If that pull fixed anything it probably means it's still broken in interp?
-[Unknown]
Yes,still broken in interp
The blinking dialog also is fixed.
Sounds like everything is fixed, except interp? Or does interp not work?
-[Unknown]
No,it doesn't.
Does this still happen?
If yes, there's now (in latest git) a way to turn on and off jit features. It might help to toggle these and confirm which part causes jit to behave the same (wrong) as interpreter.
It'd also be useful to know if ir interpreter shares the same bug.
-[Unknown]
I think rounding is the main area that both interp and ir interp remain wrong compared to jit.
-[Unknown]
The interpreter and ir interpreter menu bugs from the credits are fixed in latest build but no feedback?
this issue is now fixed with latest build (v1.10.3-769-g350cb11f9) on opengl and vulkan backends. tested on android 10 phone
Here the main menu is displayed:
After entering credits and return it back to the main menu is displayed as follows, and you can not see the other options
Is improved again when the game starts and again set out the main menu
Nor is not improved MODE "READ TO MEMORY FRAMEBUFFER (CPU)" and "MEMORY TO READ FRAMEBUFFER (GPU)"
Another is the dialog box that the characters speak, blink some time. But if the game is OK.