hrydgard / ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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LEGO HARRY POTTER - YEARS 1-4 (ULES01351): Problems in the MAIN MENU to return from the credit in the game #6702

Closed kirous closed 4 years ago

kirous commented 10 years ago

Here the main menu is displayed:

01

After entering credits and return it back to the main menu is displayed as follows, and you can not see the other options

02

Is improved again when the game starts and again set out the main menu

Nor is not improved MODE "READ TO MEMORY FRAMEBUFFER (CPU)" and "MEMORY TO READ FRAMEBUFFER (GPU)"

Another is the dialog box that the characters speak, blink some time. But if the game is OK.

daniel229 commented 9 years ago

the menu problem fixed in https://github.com/hrydgard/ppsspp/pull/7074 .

unknownbrackets commented 9 years ago

Blinking dialog may be vertex cache or etc.

If that pull fixed anything it probably means it's still broken in interp?

-[Unknown]

daniel229 commented 9 years ago

Yes,still broken in interp

daniel229 commented 9 years ago

The blinking dialog also is fixed.

unknownbrackets commented 8 years ago

Sounds like everything is fixed, except interp? Or does interp not work?

-[Unknown]

daniel229 commented 8 years ago

No,it doesn't.

unknownbrackets commented 5 years ago

Does this still happen?

If yes, there's now (in latest git) a way to turn on and off jit features. It might help to toggle these and confirm which part causes jit to behave the same (wrong) as interpreter.

It'd also be useful to know if ir interpreter shares the same bug.

-[Unknown]

unknownbrackets commented 4 years ago

I think rounding is the main area that both interp and ir interp remain wrong compared to jit.

-[Unknown]

Panderner commented 4 years ago

The interpreter and ir interpreter menu bugs from the credits are fixed in latest build but no feedback?

takeshineale128 commented 4 years ago

this issue is now fixed with latest build (v1.10.3-769-g350cb11f9) on opengl and vulkan backends. tested on android 10 phone