Closed cloud1250x4 closed 10 years ago
Harvest Moon : Hero of leaf valley can't save game and slower game ( around 15-27 fps )
https://f.cloud.github.com/assets/2177532/160817/6a7f334c-7777-11e2-850f-016942f37b30.jpg
Little Big Planet uses savedata type 21 which is not implemented: http://im31.gulfup.com/DskAV.png reported: http://forums.ppsspp.org/showthread.php?tid=1120
Note that LittleBigPlanet has some other issue - 21 is just a delete mode. Ideally it should not be triggering delete.
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Practical Intelligence Quotient 2 uses function 18, which is not implemented.
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Hmm, FF1 is also wigging out - correct on first read of saveNameListData, but then ends up with a quote and a backspace overwriting some data, which then makes CreateDirectory fail.
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Just to let you guys know that WWE Smackdown vs Raw 2009 (ULES01166) - I noticed that the game saves OK as I tested it in JPCSP and it loaded the Save game successfully, but will not load up in PPSSPP v0.6-685-gadf4618 In fact I would say that all the Smackdown games from 2006 - 2013 have the same loading problem. Just found another game that refuses to load saved games....Field Commander - ULES00335 - (Windows)
Does Flat Out work any better? How about Harvest Moon?
It might be useful to see a recent log of these games if not. Remember to delete the corrupt savedata first, or replace it with PSP savedata (JPCSP savedata does not count.)
-[Unknown]
WWE Smackdown vs Raw 2009 (ULES01166) & Field Commander - ULES00335 - (Both on Windows)
I can confirm these games now Load & Save perfectly.
I don't have Flat Out, to test, but will check out Harvest Moon.
White Knight Chronicles has issues in detecting older saves that PPSSPP makes due the fact that it is looking for a file it never made during the 1st save on a clean slate (no prior save games).
From my post on the ppsspp.org forum.
http://forums.ppsspp.org/showthread.php?tid=665&pid=22933#pid22933
Apparently when saving a brand new game upon a memstick folder that already had a previous save, the game looks for a non-existent file called SCENAR1.BIN in the UCES01511 folder. Problem is the file does not exist, because it is apparently not created when the game is saved the first time around in PPSSPP on a clean slate (i.e. no previous saves for the particular game). The only SCENARx.BIN file that exists in the folder is SCENAR0.BIN, not SCENAR1.BIN.
Which causes the Error code 80110327 to appear as in the picture above.
Now what happens when I just move the game's save folders (UCES01511 and UCES01511MP) away temporarily to another location and attempt to save my new character again? (effectively making it so the game does not detect a prior save folder)
It works, and the game proceeds smoothly, allowing you to even save within the game itself until....
The next emulator reset when I attempt to load when that aforementioned save I've just created:-
Notice it is the same issue again, the game is looking for a file it never created (SCENAR1.BIN) in the save folder in the first place.
Why the game did not create the SCENAR1.BIN file in the first place, is the question.
UPDATE:-
Just for the heck of it I decided to see what would happen if I renamed SCENAR0.BIN to SCENAR1.BIN.
No dice. The game expects both a SCENAR0.BIN file (which is correctly created in the UCES01511 folder) and a SCENAR1.BIN (which is isn't made and is a potential cause of the game not being able to detect older saves after a reset)
If you save the game on a real PSP, does it create a SCENAR1.BIN? If you try to load the save without that file on a real PSP, does it load fine?
If it does create a SCENAR1.BIN on a PSP, does that load fine in PPSSPP?
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@unknownbrackets
The PSP does not create a SCENAR1.BIN file at all! This is rather perplexing. Why is the game asking PPSSPP to look for a SCENAR1.BIN file when the PSP itself doesn't do that?
The PSP creates 3 savedata folders for WKC:Origins
UCES01511 - Main data folder UCES01511EXP - this is to export data to the PS3's White Knight Chronicles 2 for extra costumes etc. UCES01511IMP
In the main data folder (UCES01511) here're the files created by the PSP for the game:-
Notice the lack of an ENCRYPT.INFO file.
When I place the savefiles that worked on the PSP into the memstick folder of PPSSPP and try to run the game again:-
Same result. PPSSPP is looking for that file that does not exist, because it's not supposed to!
Huh.
Interesting. I think what's happening here is one of:
Those are the most likely two, anyway. Does it work fine in JPCSP?
I don't have this game, but a full log when loading from PPSSPP would help.
-[Unknown]
@unknownbrackets
Here's the full log from PPSSPP v0.7.6-624-windows when attempting to load a WKC:Origins savegame, using savedata made from and loaded successfully using a PSP (so we can assume the savedata is 100% legit and non problematic):-
http://www.mediafire.com/?071h5ii0not6132
I haven't tried using JPCSP yet, the emulator is rather hit and miss on my older system for performance in various games, but I'll give it a shot if it'd help resolve the issue.
Hmm, I think this may be SCE_UTILITY_SAVEDATA_TYPE_FILES misbehaving possibly. So could be related to #1828.
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@unknownbrackets , Humm Gundam VS Gundam also hits SCE_UTILITY_SAVEDATA_TYPE_FILES but cannot load the save game that previously saved . Let me know if something i can help here .
@unknownbrackets JPCSP play White Knight Chronicles also have the save issue
Ah, that's good to know. The code that presents that error message was really just from JPCSP AFAIK, so what it really needs are tests...
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How is this looking now? I think that Final Fantasy 4 and Sword Art Online still have save issues, Numblast has something that may be a save issue or a game issue, and Adventures To Go has something that looks like a save issue but it's minor (saves still work, text is wrong.)
It seems like Harvest Moon is working now from user reports, and recent fixes should've taken care of some other games it seems like. Any other games with problems?
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Humm and White Knight Chronicles
I thought that was fixed by the same thing that fixed God Eater Burst? Maybe I'm remembering wrong...
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Not really . White Knight Chronicles same as that FF4 one which requires correct READDATASECURE mode .
Oh right, that one. I think the problem with WKC from memory of seeing a log was it tried to write a file "SAVEDATA/GAMEIDDATA/SOMEDIR/ABC" and this failed. I suspect it's meant to create "SOMEDIR" automatically when creating "ABC", which I doubt it does right now. I don't think it's related to READDATASECURE specifically.
FF4's issue is that it's passing "<>" as the filename, which has special meaning of some sort on the PSP. It's completely different.
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@unknownbrackets
@raven02 already devised a pull to fix for WKC:- O for the save issues but had to retract it due to some other problems it caused?
Well, that code was just wrong. It had if (functionThatReturnsFalse(), true)
which is exactly the same as if (true)
- in C/C++, that's what the comma operator does. I suppose a compiler could even optimize out the call to functionThatReturnsFalse()
and then saves would definitely be broken.
In that case it'd be better to just replace return false;
with return true;
in the function, which would still be wrong. The function returns false on error, so someone who has the game probably needs to help figure out why it's returning an error... or we need to add a bunch of logging/reporting or something.
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Assassin's Creed: Bloodlines ppsspp-v0.7.6-1306-g052a15b-windows-x86 Logo->Ask save data to memory strick to save load time.->Make save data->Tutorial->auto save->Tutorial Game cannot auto save Log:https://gist.github.com/sum2012/015e850baf5a76d067c4
@unknownbrackets JPCSP just fix the issue http://code.google.com/p/jpcsp/source/detail?r=3229 Do PPSSPP need do the same ?
@sum2012, weird. I was just testing that mode, and I could not replicate any situation where "" was treated as any. Maybe it depends on sdk version or other settings. Either way, #2423 definitely improves things, so it'd be interesting to know if this still happens with that.
I also tried what appeared to be happening in White Knight Chronicles, and it gave me an error as well... it's possible it was having problems with the sizes call, though, so if someone wants to test that after #2423, that'd be useful.
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Quickie report before i head to work.
Unfortunately https://github.com/hrydgard/ppsspp/pull/2423 does nothing to fix White Knight Chronicles save game issues (with detecting and loading present savegames if any).
Still requires you to wipe the memstick of WKC savedata every time you reboot the game, or use a savestate which can't be carried across revisions, as I've outlined in my previous comments in this issue report.
Still get the same error that the game is looking for a file that does not exist because it is not supposed to exist. (SCENAR1.BIN )
Logfile (when attempting to load a legit PSP save game in WKC):-
Tested with v0.8-17-gc661abd which had the pull request merged into it.
Have a good day fellows, off to work I go.
EDIT:- A minor addition, the savefiles produced by PPSSPP (in the latest revision 0.8-17) can be used on the PSP for this game (exact size and number). That's a good thing I guess, which implies that the emulator is writing them correctly but somehow not reading them right.
@unknownbrackets
Assassin's Creed: Bloodlines
ppsspp-v0.8-32-gf1659a2-windows-x86 Autosave Work.Thanks.
Log:
https://gist.github.com/sum2012/3ec68aee2f8027b5a3fa
JReported from qq freind x831120 "Monster Hunter Nikki:Poka Poka Airu Mura G" cannot detect "Monster Hunter Portable 2nd G" 's save in PPSSPP ,but JPCSP work Please note that "monster Hunter Portable 2nd G" save name is ULJM05500
PPSSPP log: https://gist.github.com/sum2012/f1fc98cf19639ed6bafc JPCSP log: https://gist.github.com/anonymous/ec525f1ff533905b952a
JPCSP Select inheritance screen Select game save select 2g
PPSSPP:
Have any of these games seen improvements lately?
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@unknownbrackets My freind said still Monster Hunter Nikki:Poka Poka Airu Mura G" STILL cannot detect "Monster Hunter Portable 2nd G" 's save
PPSSPP v0.9.1-744-gf19348f LOG https://gist.github.com/sum2012/ac0c6ebb4262d976929b
White knight chronicles issue also seems unchanged.
A JpcspTrace of White Knight Chronicles would help (loading an existing save.) Maybe there was already one and I can't find it?
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@unknownbrackets it is the JpcspTrace log https://gist.github.com/sum2012/6e0eacd69afc7b5973a4
To gather related bugs, these are some issues related to saves and could receive the label "Saving issue". this one (704) 1231 3988 2072
Hello, looks like the Assassin's Creed Bloodlines memcard save issue is back, it was marked as closed at: https://github.com/hrydgard/ppsspp/issues/1525
But in 0.9.5 I am encountering the exact same problem (memcard save not recognised at reboot but game data install data is).
Earlier in this thread the following jpcsp bugfix log was posted if it is of any help: http://code.google.com/p/jpcsp/source/detail?r=3229
@gordonfreeman01 I have mention @unknownbrackets that fix https://github.com/hrydgard/ppsspp/issues/704#issuecomment-19315363 in Assassin's Creed Bloodlines save. Maybe some commit break it.
Sorry @unknownbrackets I forget to test to load save in ppsspp-v0.8-32-gf1659a2-windows-x86 Need open #1525 again
To help further: I can confirm that the game does not throw any error when the saving prompt is shown, only when rebooting the emulator does the save go unrecognised (but if the game was installed when the game asks for it, on reboot it does not ask for a reinstall again, just to create a new save). There is also an issue with flickering geometry when vertex cache is on, for which I will open a separate issue entry (if it doesn't already exist).
We have #1525 open for Assassin's Creed, and #4955 for White Knight Chronicles.
Does the Monster Hunter Nikki:Poka Poka Airu Mura G issue still happen?
I think it may be best to close this issue and create a new one, or else just keep the separate ones if they are small separate issues. The old comments here distract from the current status.
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merge pull request 5374 and 5375 first before I ask my freind test again
There is still the issue of Colin McRae Rally 2005, remember its still refusing to save because of it complaining of not having enough room on the memory stick.
I think it'd be best to open a separate issue for that.
A log from PPSSPP, and ideally a log from JpcspTrace, would really be helpful.
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@unknownbrackets My freind said Monster Hunter Nikki:Poka Poka Airu Mura G issue fixed
Okay, I'm going to close this since we have other issues for savedata things, most of which seem unrelated.
-[Unknown]
Can't save with this game : ULUS10328 : FlatOut Head On
EDIT: This part should be moved to some other issue:
We can easily reach ingame, but When we succesfully reach it....
there is a weird problem with vertex and illegal address...
Here's the log p1: https://gist.github.com/cloud1250000/07493d5d7d1618312e0a p2: https://gist.github.com/cloud1250000/027cfe6b3a4fc482399f
The code for the save can be found in the first part and the vertex/illegal/fbo can be found in the p2....