Closed LunaMoo closed 9 years ago
All the problematic commits were reverted, so closing:3.
Will do it again later, more carefully :) Then we will be in a good position to speed these up, although I don't think they're usually big bottlenecks anyway..
Well, optimizations can matter in games with a lot of texture turnover (changes) or for load times in some cases.
-[Unknown]
Yeah it will help a bit and probably noticeably in some cases, just meant it's not likely to revolutionize speed :)
The issue I got while testing the hack in #6192 was actually caused by some of the recent changes:]. It actually causes alot of broken stuff in some games, like for example Parasite Eve 3 which I was also testing against the hack:
Happens with texture scaling with both backends for texture type 5551(the one from GE2 transitioning screen which I posted in the bloom issue):
However that weirdness in PE3 happens only in OGL, shadows are:
and snowflakes:
Edited the title, since the clut 4 / 4444 texture type issue actually happened in v0.9.9.1-1580-gf1b57da as well, while the texture type 5551 issue is just from v0.9.9.1-1582-g08eaa6e which was supposed to be a fix for it?
Anyway to sum it up since it might be hard to notice between screenshots:
Also just to mention this http://forums.ppsspp.org/showthread.php?tid=14430 is same issue as with PE3, same texture type.