hrydgard / ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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Tales of Phantasia entrying battle slowly #8538

Open daniel229 opened 8 years ago

daniel229 commented 8 years ago

Alway slow in OpenGL,slow in D3D9 since https://github.com/hrydgard/ppsspp/pull/8535

unknownbrackets commented 8 years ago

Well, then, now we know why it's slow in OpenGL.

I wonder if we can detect in some way that we don't need depth here...

-[Unknown]

asbel123 commented 8 years ago

i can play it on my samsung galaxy s6 edge new version speed is better than before u need to turn off block transfer use fast foward for enter battle i use touch screen its easy for me for that game i am in dhaos castle futer and it will crash one of abilty is enemys one spell is demon summon this one will crash the game.

asbel123 commented 8 years ago

http://aselia.wikia.com/wiki/Summon_Demon look at this website u find the enemy use demon summon its will crash the emulator.

daniel229 commented 8 years ago

Demon summon looks fine here. 4

asbel123 commented 8 years ago

thats full voice version try cross editon version

asbel123 commented 8 years ago

u using pause magic cross editon no more magic pause at all.

daniel229 commented 8 years ago

Still looks good. 01

daniel229 commented 8 years ago

Does pause magic mean time stop,that looks fine too.Which version are you using,If not the latest one,try update it from http://buildbot.orphis.net/ppsspp/index.php , and play with default setting.

asbel123 commented 8 years ago

are using upscale or not i am using upscale on my samsung galaxy s6 edge tales of phantasia cross edition upscale makes games crashes or not just want to know

daniel229 commented 8 years ago

Fine with xbrz,and with muttithreaded is also good,Are you load save from gamesave not the savestate.Savestate may do thing wrong sometime.

unknownbrackets commented 6 years ago

Has this improved at all in Vulkan? Still need to investigate if there's a heuristic we can apply to avoid the depth blit here.

I did have the idea of sharing depth buffers for 565 buffers, which aren't terribly common. I wonder what this game uses...

-[Unknown]

asbel123 commented 6 years ago

i tried it new build on my laptop battle entry on vulkan to start battle takes about 13 secs real psp if u set on cw cheat 333mhz cpu battle entry is 1 sec

unknownbrackets commented 6 years ago

Some portion of the problem here - the largest part on Vulkan / desktop - is caused by the limit max FPS setting. It seems to be triggering here and causing a significant delay.

-[Unknown]

unknownbrackets commented 6 years ago

This is slow in OpenGL for two reasons:

Mostly it's the draw calls, though...

-[Unknown]

unknownbrackets commented 6 years ago

I think the multithreading has improved this situation, but it's still dropping below 30 fps on OpenGL. Vulkan takes it pretty well.

-[Unknown]

ghost commented 4 years ago

Still got slowdown during battle. Screenshot_20200522-064826

GE Dump

ULJS00079.zip

unknownbrackets commented 4 years ago

During battle is different, this game renders in some annoying ways - maybe there's a way to improve. But the effect it uses to enter battle specifically used to be very slow, even on desktop.

-[Unknown]

ghost commented 2 years ago

Running smooth both opengl and vulkan on my Redmi Note 9 Mali-G52 GPU Helio G85 Processor Screenshot_2021-10-25-21-47-13-472_org ppsspp ppsspp recording.ppdmp.zip with a little bit of framedrop

ghost commented 1 year ago

Can we closed this or not yet?

ghost commented 1 year ago

This is also a GPU readbacks issue?

hrydgard commented 1 year ago

No, I don't think so. I'm not sure there's much to do here anyway.