Closed darrenswhite closed 3 years ago
Hey @darrenswhite,
Thanks for opening this issue, that's a good catch. I'll try to get a fix out tonight.
Hey @darrenswhite,
Thanks for opening this issue, that's a good catch. I'll try to get a fix out tonight.
Thanks @hsahovic . If you're busy I can always create a PR :)
Thanks @hsahovic . If you're busy I can always create a PR :)
Up to you! I have a couple of local changes I need to integrate regardless, so it's not a big deal to add a quick fix for this. If you prefer to do it / already have it feel free to open one, I'll merge it tonight :)
This is now merged into master. Are you using the pip
pickage (in which case I can release a new version with this so you just need to upgrade it) or a local clone (in which case I can wait for other things to get in before a new release)?
I'm using the pip package but I've patched it locally anyway :)
Summary: When using
Teambuilder#parse_showdown_team
, the nickname will be parsed incorrectly when parsing a gmax pokemon.Actual outcome: Nickname will be parsed as "Gigantamax: Yes".
Expected outcome Nickname parsed as "Coalossal". Potentially a gmax flag set as True/False/None.
Example: