Closed Flametix closed 3 years ago
Hi @Flametix,
Thanks a lot for the report! I'll take a deeper look at this and try to get a fix out over the weekend.
I found the problem: metronome battles were not considered double battles! Here is the faulty line of code. This should be fixed with this commit.
Thanks for the quick response!
No worries - I ran metronomebattles
using RandomPlayer
agents successfully, but there might be other issues lurking our there. Let me know if you encounter any other!
Hello,
I saw the update for doubles support some time ago and was interested in seeing how a bot might perform with Metronome Battles (2v2 format with only Metronome) and the possibility of training one to make optimal dynamaxes or something. In the past I've used a hacky method of always sending /choose default, and this has served well enough for mass-testing, but doesn't allow for options like dynamaxing. This time I tried using the choose_random_doubles_move function.
However whenever I ran a metronome battle, this error occurs:
This is not a huge deal for me since I was just testing poke-env out, but I figured I should submit an issue about it sooner or later. Personally I am not sure how this would be resolved, so I just wanted to let you know that it happens. I appreciate all the hard work put into this project and it's good to see that it's still being maintained.