Open akashsara opened 2 years ago
Hi @akashsara,
Thanks for opening this issue. This is a good idea, but I'm not sure what's the best way to proceed with regards to storing move-based data for different generations.
For context, I'm essentially trying to create a state that composes of basically all the available battle information. The figure in this paper more or less covers everything I'm looking for.
Hiya, I was wondering if there's any way to access the timer for weather and other effects like reflect etc. On Pokemon Showdown this is usually visible as a small piece of text showing the minimum number of turns the effect lasts as well as the maximum possible turns.
Image for reference:![Screenshot_20211024225057](https://user-images.githubusercontent.com/10437649/138636600-6d49d105-cc63-4aa4-b164-124a58e8ba32.png)
While it's definitely possible to calculate this using the turn number associated with the effect, it's a bit difficult since different moves might have different durations. Is there any build-in way to obtain this information?