Open dortamiguel opened 3 years ago
At the moment this extension is not responsible for syntax highlighting only for linting of shader code. The highlighting support comes from a dependent extension, which I will remove in the future see #25
But C++ string literals are not yet supported for linting. I will be possible to implement via configurable regular expressions.
It's pretty useful to use string literals in c++ string literals like this
Could be possible to support syntax higlighting in string literals with c++?