Open hsolorza opened 6 years ago
This will probably replace CreatePrimitives.cs as the final product should probably not be using primitives. From what I've been researching, primitives are more for testing and do not have the same functionality/changeability that regular game objects do.
CreatePrimitives.cs does not necessarily have to be deleted, but it will probably not be used in the final product.
This program by the Leap Motion developers seems to be like something we could do for the menu. (https://gallery.leapmotion.com/blocks/ )
Create a menu to hold the possible primitives. The user should be able to cycle through the primitives and select the one they want.