I can't warp players via command block because the WarpExecutor checks to see if the command sender is an instanceof Player. I don't believe that this is an intended behaviour, but if it is, I would strongly advise you to rethink the functionality of warps.
I can't warp players via command block because the WarpExecutor checks to see if the command sender is an instanceof Player. I don't believe that this is an intended behaviour, but if it is, I would strongly advise you to rethink the functionality of warps.
Code in Warp Executor Class
This same check exists in SetWarpExecutor class and ListWarpExecutor class.
Thanks - Would love to get this fixed