Open ToDo nobody is currently working on:
We currently collect the bits and parts of a EAPOL-handshake simply frame
by frame in a stateless manner. That way
- we can only detect one handshake per dump
- use overlapping handshakes as one, resulting in garbage
Handshake-detection should know of timing and order in which the frames
should arrive. Frames that are close to each other should be treated as
belonging to one handshake; frames that are far away from each other should
not collide with each other.
Original issue reported on code.google.com by lukas.l...@gmail.com on 4 Nov 2009 at 7:48
Original issue reported on code.google.com by
lukas.l...@gmail.com
on 4 Nov 2009 at 7:48