hu-po / gazenet

Gaze tracking (where on screen am I looking) augmented using synthetic data. (PyTorch, Unity, OpenCV)
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about issues related to unity #5

Open sunskys opened 6 years ago

sunskys commented 6 years ago

Hello, I’ve been looking at the computer’s gaze point estimate recently. I'm very happy to see your related work. I’d like to reproduce your work first. I don’t know a bit about the process of using unityto create data sets. You can teach Is it me? Or share your relevant data for me, thank you!

hu-po commented 6 years ago

The gazenet/unity/gazesim/ folder in the repo can be imported into Unity as a project. From there you can build and run the "game" to generate data. If you are not familiar with Unity there are plenty of tutorials on the internet that can help you get started.