Open Gamenot opened 2 years ago
fwiw, I can't reproduce this locally. Also, I wanted to double-check about which test shows this. In the "High Level Description" section it says test_renderers.py
but in the "Steps to Reproduce" it says test_python_version.py
. (Both test files currently pass for me locally.)
Sorry, that was my mistake. The reproduction should be in test_renderers.py
. I have a more intensive test running and it does not seem to be catching anything. As always it could be an issue with the Github workers.
If there's a way to do this on the Github worker, it might be worth checking:
from panda3d.core import Thread
Thread.isThreadingSupported()
This should be True
when Panda has been compiled with threading support. (I checked this locally and mine has.)
Another test has failed the same way: https://github.com/huawei-noah/SMARTS/runs/4523507673?check_suite_focus=true#step:5:253
BUG REPORT
High Level Description The test
smarts/core/tests/test_renderers.py::test_multiple_renderers
causes a segmentation fault when run.SMARTS version 0.4.18
Previous associated issues [Link any associated issues here]
Steps to reproduce the bug
Resulting and expected behaviour A "Segment fault" is thrown. Test should pass without issue.
Error logs and screenshots See error log: https://github.com/huawei-noah/SMARTS/runs/4490851081?check_suite_focus=true#step:5:253
System information
pip freeze
] n/aImpact [If known] It appears as if it may not be possible to use multiple
Renderer
s on the same process.