Free movement is good, but the player still needs some structure to stop them going wherever they want. This would help make game feel like it has a world & give difficulty/structure to game. Enemies could also spawn more in different areas etc....
This could be a large update, but for now just a blood vessel type hallway is good.
Still Requires a lot:
Tile for blood vessel Wall
object/Tile for outside blood vessel
Tile for inside movable area
use views to limit view instead of moving the room.
add code to avoid going through walls in germ code? May not be necessary
add code to avoid going through walls in player code - required
Alternately, grant a larger play area (larger than just the one view/room), but still restrict movement to just a larger square
Free movement is good, but the player still needs some structure to stop them going wherever they want. This would help make game feel like it has a world & give difficulty/structure to game. Enemies could also spawn more in different areas etc.... This could be a large update, but for now just a blood vessel type hallway is good.
Still Requires a lot: Tile for blood vessel Wall object/Tile for outside blood vessel Tile for inside movable area use views to limit view instead of moving the room. add code to avoid going through walls in germ code? May not be necessary add code to avoid going through walls in player code - required Alternately, grant a larger play area (larger than just the one view/room), but still restrict movement to just a larger square