Open dw-dot opened 1 year ago
RE: 7/5/23 meeting with Bruce
Another option to consider. Depending on the # of tissue sections entered, we could adapt the block's texture on its z-axis walls to give the illusion of layers in the block. A good test for this option could go something like this - 4 textures that each appear based on the # of tissue sections entered.
0 sections: original texture 2-25 sections: ribbed/indented texture 26-100 sections: more indented texture 101+ sections: ultra indented texture
1 ribbed texture example:
Andi's Unity mockup
Take the integer input from the Tissue Section fields and display them in the RUI. It might help users correctly orient tissue blocks based on how they harvested their tissue sections.