Greetings! I'm currently in the process of building a viewer for 2D Gaussian Splatting and came across your fantastic repo. It seems to provide precisely what I need for my project. However, I'm relatively new to TypeScript and OpenGL, and I'm specifically seeking guidance on adjusting the shaders. To provide further context, I've already implemented a Python demo that illustrates the differences between 2D and 3D Gaussian Splatting.
I'd greatly appreciate any assistance or pointers you could offer to help me leverage your repository in building my viewer. Thank you in advance for your support!
Greetings! I'm currently in the process of building a viewer for 2D Gaussian Splatting and came across your fantastic repo. It seems to provide precisely what I need for my project. However, I'm relatively new to TypeScript and OpenGL, and I'm specifically seeking guidance on adjusting the shaders. To provide further context, I've already implemented a Python demo that illustrates the differences between 2D and 3D Gaussian Splatting.
I'd greatly appreciate any assistance or pointers you could offer to help me leverage your repository in building my viewer. Thank you in advance for your support!