hugoam / toy

the thin c++ game engine
https://toyengine.io
GNU General Public License v3.0
1.56k stars 101 forks source link

Issue with Genie vs2017 build #4

Closed dresio closed 6 years ago

dresio commented 6 years ago

Tried to build the engine using the genie command line build in windows, but I got a too many C levels error. Just going to do a console dump here. I am using windows 10, and have visual studios 2017 successfully installed. If there is any more information that is relevant that I am missing just ask.

d:/Toy/mud/3rdparty/jsonlua/json.lua:93: too many C levels (limit is 200) in function at line 59 near 'v'
stack traceback:
        [C]: in upvalue 'builtin_dofile'
        [string "premake = { }..."]:103: in function 'dofile'
        d:/Toy/mud/scripts/toolchain.lua:19: in main chunk
        [C]: in upvalue 'builtin_dofile'
        [string "premake = { }..."]:103: in function 'dofile'
        d:/Toy/scripts/toolchain.lua:9: in main chunk
        [C]: in upvalue 'builtin_dofile'
        [string "premake = { }..."]:103: in function 'dofile'
        d:/Toy/scripts/genie.lua:20: in main chunk
        [C]: in upvalue 'builtin_dofile'
        ...
        [string "premake = { }..."]:103: in function 'dofile'
        (...tail calls...)
        d:/Toy/scripts/3rdparty/bullet.lua:6: in main chunk
        [C]: in upvalue 'builtin_dofile'
        [string "premake = { }..."]:103: in function 'dofile'
        d:/Toy/scripts/toy.lua:8: in main chunk
        [C]: in upvalue 'builtin_dofile'
        [string "premake = { }..."]:103: in function 'dofile'
        d:/Toy/scripts/genie.lua:22: in main chunk
        [C]: in upvalue 'builtin_dofile'
        [string "premake = { }..."]:103: in function 'dofile'
        [string "_WORKING_DIR        = os.getcwd()..."]:45: in function '_premake_main'
dresio commented 6 years ago

Was just an issue with my download. Issue was solved by re-downloading all of the files and trying to rebuild. Don't know why there was an issue earlier.