Tried to build the engine using the genie command line build in windows, but I got a too many C levels error. Just going to do a console dump here. I am using windows 10, and have visual studios 2017 successfully installed. If there is any more information that is relevant that I am missing just ask.
d:/Toy/mud/3rdparty/jsonlua/json.lua:93: too many C levels (limit is 200) in function at line 59 near 'v'
stack traceback:
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
d:/Toy/mud/scripts/toolchain.lua:19: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
d:/Toy/scripts/toolchain.lua:9: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
d:/Toy/scripts/genie.lua:20: in main chunk
[C]: in upvalue 'builtin_dofile'
...
[string "premake = { }..."]:103: in function 'dofile'
(...tail calls...)
d:/Toy/scripts/3rdparty/bullet.lua:6: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
d:/Toy/scripts/toy.lua:8: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
d:/Toy/scripts/genie.lua:22: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
[string "_WORKING_DIR = os.getcwd()..."]:45: in function '_premake_main'
Was just an issue with my download. Issue was solved by re-downloading all of the files and trying to rebuild. Don't know why there was an issue earlier.
Tried to build the engine using the genie command line build in windows, but I got a too many C levels error. Just going to do a console dump here. I am using windows 10, and have visual studios 2017 successfully installed. If there is any more information that is relevant that I am missing just ask.