Closed nepyneptune closed 3 years ago
Hum, ok I see...
The problem with 4.24 is that the blueprint header are weirdly implemented.
I can make a switch to the last behavior: https://github.com/TheHerobrine/DarkerNodes/issues/91 Which mean there will be colors, but the header won't take the whole space.
Or I can do both: the background will take the whole space, but not the color.
Or I can do a gradient from color to gray background.
There's no silver bullet for this... What solution would you prefer?
Hum, ok I see...
The problem with 4.24 is that the blueprint header are weirdly implemented.
- I can make a switch to the last behavior: #91 Which mean there will be colors, but the header won't take the whole space.
- Or I can do both: the background will take the whole space, but not the color.
- Or I can do a gradient from color to gray background.
There's no silver bullet for this... What solution would you prefer?
Ohh.. i didnt knoe its bug from engine, thought this missed from just plugin if that so.. Well i should switch to 4.26 one. Thank you for reply
Well i should switch to 4.26 one.
Yeah, that's the easiest solution 🤔 (it will work on 4.25 aswell). I'm closing this 😉
at 4.26: Main project at 4.24.1 I would like to change BP node header saturation and opacity, both is not work on 4.24 version. (tried check fix missing elements)