Open sandnavigator opened 2 years ago
Same issue on my side, doesn't seem like a stylistic choice (select outline works as intended at least).
Especially looks weird if you use brighter main node outlines.
This is not a stylistic choice, but rather a technical constraint:
The UE limit the size of the background header and doesn't go fully to the right. That's because in the default style, it's actually a gradient (so it's invisible at the right).
The point of the default unchecked "extended nodes" is to solve this and have headers background going all the way to the right.
Right now, I don't have a clue on how to solve this with the "extended nodes" checked...
EDIT: I could also make a gradient that fade to the right if you think that would be better.
Enabling the 'Blueprint/Extended Nodes' setting leaves an empty space right of the node header as if it is misaligned. I'm using Unreal Engine version 5.0.2 and I'll attach a screenshot for reference. Let me know if this is working as intended or if it is a bug.