hugoattal / DarkerNodes

Modern theme for the Unreal editor
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Blueprint variable type context menu doesn't refresh causing text overdrawing issues #85

Closed dev2-just2devs closed 3 years ago

dev2-just2devs commented 3 years ago

Hi,

I have just purchased your plugin and it looks lovely, however, I am facing what I believe has to be a bug. When I try to change a variable type in a blueprint the context menu that lets you choose the type seems to have some refreshing issues, as I try to look up the new type the view doesn't seem to refresh and you get lots of text overdrawing.

This is a gif to show you what I am talking about: https://gyazo.com/935628b38f62597b825fe922bf897f9a

For now unfortunately the plugin is basically unusable as I can't even look up the variable types.

hugoattal commented 3 years ago

Sorry for this, I admit I have no idea what can cause such a bug 😕... Is it only on this menu? Does the right-click menu on blueprint do the same thing?

That could potentially come from a known issue though, could you try the steps described in this post: https://github.com/TheHerobrine/DarkerNodes/issues/79#issuecomment-757959890, and tell me if that fixes it?

EDIT: Also, could you give me your engine and plugin version?

dev2-just2devs commented 3 years ago

Hi, sorry I had completely forgotten about providing the engine version.

This is happening on 4.25 The plugin version is 2.3

I confirm this doesn't happen with the right click menu in blueprints.

I will try the solution described in #79 comment and let you know how it goes.

dev2-just2devs commented 3 years ago

So following the solution you have given at the bottom of the #79 comment solved the issues I was having and actually also solved the missing button background issue I was also experiencing but didn't even notice. Thanks for the support.

hugoattal commented 3 years ago

Should be fixed in the next version: https://github.com/TheHerobrine/DarkerNodes/issues/79#issuecomment-761045548