hugoattal / ElectronicNodes

Wiring style for blueprint and material editors in the Unreal Engine
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Can't complie C++ project because this pulg-in in ue5 #57

Closed MortalKim closed 2 years ago

MortalKim commented 2 years ago

Plug in works fine on ue5, and I have a new problem.

I can't post my question on epic launcher and I don't know why(unkown issue...), so I came here.

I can't complie because UnrealEditor-ElectronicNodes.dll can't open.

LINK : fatal error LNK1104.

Sound like UE5 are using this pulg-in so that can not modify this dll file, so have this issue. I need close project and complie in vs/rider, it is so complex.

Any ideas to slove that? thanks

hugoattal commented 2 years ago

That's super weird... Could you try to:

Sometimes the epic launcher messes up a bit 😕

MortalKim commented 2 years ago

Ahhh, It is not working. LINK : fatal error LNK1104: cannot open file '..\Plugins\Marketplace\ElectronicNodes\Binaries\Win64\UnrealEditor-ElectronicNodes.dll' I had reinstall plugin and also have this. My project is a c++ project.

MortalKim commented 2 years ago

I tried move plugin form engine dir to project/plugin, And it working. Plugin can complie and work fine in project/plugin and can't complie in engine.

hugoattal commented 2 years ago

Hum, that's weird... I'll try to replicate...

hugoattal commented 2 years ago

I just tried packaging a test app with the 3.6 version of Electronic Nodes on UE5 and didn't have any problem. image

image

I you (or anyone) come across this problem with the last version of Electronic Nodes (3.6), could you please write me a step-by-step instruction to reproduce? (What do you target, what kind of release, etc...)

Thank you and sorry for this!

MortalKim commented 2 years ago

Nice work! Thanks for quick support

hugoattal commented 2 years ago

I just saw that a bug regarding compilation with marketplace plugin was fixed by 5.0.1, so this update might fix your problem if you're still having it: https://forums.unrealengine.com/t/5-0-1-hotfix-released/533481