Closed teknomaniac closed 2 years ago
Sorry for this, try disabling the "Hot Patch" feature in the configuration panel. This is still a bug, but it should be fixed temporary by doing this.
Edit: did not see the last part of your message 😅... In any case, I should fix this !
Fixed by 3.6
When the plugin is enabled but not activated, node links do not get highlighted when moused over. Only the node pin the mouse is closer to along the link gets lit up.
To Reproduce
Master Activate
.Expected behavior When you mouse over the link between two nodes, the link should be highlighted while all other links in the Blueprint are dimmed. This is default Unreal Blueprint Editor behavior.
Screenshots The screenshot above illustrates the bug behavior. Here's a screenshot of expected behavior for comparison:
Environment (please complete the following information):
Additional context The workaround presented in https://github.com/hugoattal/ElectronicNodes/issues/52 to enable
Master Activate
, disableUse Hot Patch
, then disableMaster Activate
again gave the correct results seen in the screenshot above. So I believe that the fix to issue 52 should hopefully also resolve this. :)