hugoattal / ElectronicNodes

Wiring style for blueprint and material editors in the Unreal Engine
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Node link highlighting does not work when plugin is enabled but not activated #58

Closed teknomaniac closed 2 years ago

teknomaniac commented 2 years ago

When the plugin is enabled but not activated, node links do not get highlighted when moused over. Only the node pin the mouse is closer to along the link gets lit up.

node_link_highlight

To Reproduce

  1. Install the plugin to a new project.
  2. Go to Edit > Editor Preferences... > Electronic Nodes Plugin > Uncheck Master Activate.
  3. Restart the editor.
  4. Create or open an existing Blueprint, and connect two nodes to one another.
  5. Mouse over the link between these two nodes and notice no highlighting.

Expected behavior When you mouse over the link between two nodes, the link should be highlighted while all other links in the Blueprint are dimmed. This is default Unreal Blueprint Editor behavior.

Screenshots The screenshot above illustrates the bug behavior. Here's a screenshot of expected behavior for comparison:

node_link_highlight_expected

Environment (please complete the following information):

Additional context The workaround presented in https://github.com/hugoattal/ElectronicNodes/issues/52 to enable Master Activate, disable Use Hot Patch, then disable Master Activate again gave the correct results seen in the screenshot above. So I believe that the fix to issue 52 should hopefully also resolve this. :)

hugoattal commented 2 years ago

Sorry for this, try disabling the "Hot Patch" feature in the configuration panel. This is still a bug, but it should be fixed temporary by doing this.

Edit: did not see the last part of your message 😅... In any case, I should fix this !

hugoattal commented 2 years ago

duplicate of https://github.com/hugoattal/ElectronicNodes/issues/52

hugoattal commented 2 years ago

Fixed by 3.6