Closed B10v1 closed 2 years ago
That's super weird... It shouldn't have been like this for the last version of the engine, and it might be a UE5 bug, but I'm looking into it.
Out of curiosity, what IDE do you use? (Probably Visual Studio or Rider, but which one?)
I'm using Visual Studio 2022 !
I'm having a similar issue. With the 5.0 official release of the plugin I need to compile every single time.
Rider 2021.3.1 Windows 10 Fresh project and fresh engine install.
I spent a good amount of time investigating this, reverse engineering the live coding feature, etc... but couldn't find any lead yet...
I've asked on the forum with very little hope: https://forums.unrealengine.com/t/why-my-plugin-is-being-recompiled-on-each-live-coding-compilation/532702 If you guys have any suggestion or idea, that could be super useful!
I'll continue searching until I find a solution, this is not a normal behavior and it's quite painful.
Okayyyy, it seems to be an engine bug: https://forums.unrealengine.com/t/why-does-ue5-compile-every-module-every-time/521356 So little I can do for now...
But you can fix this temporary by using bUsePrecompiled = true
in the plugin .Build.cs
file which located here:
Epic Games\UE_5.0\Engine\Plugins\Marketplace\ElectronicNodes\Source\ElectronicNodes
Oh nice it's working !
Thanks !
This might be fixed by 5.0.1 since it contains fixes regarding marketplace plugins... https://forums.unrealengine.com/t/5-0-1-hotfix-released/533481
Hi, I have two bugs, but one is already reported here (plugin not found on compile from C++/IDE but working within the editor) ( #57 )
The other bug is that the engine need to compile Electronic Nodes everytime i compile with LiveCoding (because i cannot compile from C++, it's say "cannot open file UnrealEditor-ElectronicNodes.dll" or something like that)
It says that the plugin files "was modified or is new" (like on the screenshot below) and compile it everytime, but i can last up to 5-10 seconds (instead of almost-instant compile without Electronic Nodes)
Maybe it was already like this on the previous engine version ?? But on 4.27 with Darker Nodes & Electronic Nodes the compile time was really quick, and, with the same project, and only Electronic Nodes, it last much longer when Electronic Node is activated.
Thanks !