hugoattal / ElectronicNodes

Wiring style for blueprint and material editors in the Unreal Engine
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Warning and failure to load global config when global config is turned on. #67

Closed nchapmantimberline closed 9 months ago

nchapmantimberline commented 1 year ago

We're getting warnings when global settings are enabled and they don't seem to work.

changing all calls to Loadconfig in ElectronicNodes.cpp to this fixes it: const FString UnrealFileName = FConfigCacheIni::NormalizeConfigIniPath(GlobalSettingsFile); ElectronicNodesSettings->LoadConfig(nullptr, *UnrealFileName);

To Reproduce Turn on global settings and run the editor/game.

Expected behavior No warnings.

hugoattal commented 1 year ago

Sorry for the delay, I'm just back from vacations... What version of the engine are you using?

I'll fix it in the next version!

nchapmantimberline commented 1 year ago

We're using 5.1!


From: Hugo ATTAL @.> Sent: Monday, May 22, 2023 6:29 AM To: hugoattal/ElectronicNodes @.> Cc: Nathaniel Chapman @.>; Author @.> Subject: Re: [hugoattal/ElectronicNodes] Warning and failure to load global config when global config is turned on. (Issue #67)

Sorry for the delay, I'm just back from vacations... What version of the engine are you using?

I'll fix it in the next version!

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