Closed MekuCube closed 5 months ago
From further investigation, it looks like this also causes all links to appear as white, when the color should be different depending on the type.
Sorry for this...
I suggest disabling the "Hot Patch" feature if you want to use Meta Sound with their custom features. (You'll need to restart the engine)
I'm going to fix this in the meantime, it should be available pretty quickly.
Ok, that's far more difficult than I though, as Metasound is a remote plugin. Meaning either:
The second option is what you thought of, it's just that I can't access to FEdGraphUtilities::VisualPinConnectionFactories
.
I have a few hack to access private member or private method of a class, but none seems to work for a private static member.
I'll dig a bit more and keep you posted on.
I tried doing this
#define private public
#include "EdGraphUtilities.h"
#undef private
(yeah it's ugly, but you have to do what you have to do 😅...)
But it seems that static members are not exported in 5.3, so I get an unresolved external.
What is lost if hotpatch is disabled?
@Setmaster You lose the ability to use Electronic Nodes in Plugins blueprints (like Niagara or Control Rigs).
But it does not change anything for "common" blueprints like actor logic or material blueprints.
Describe the bug MetaSound graph inputs do not show the animated pulse when activated.
To Reproduce Steps to reproduce the behavior:
Expected behavior The MetaSound links should animate while MetaSound is playing.
Screenshots N/A
Environment (please complete the following information):
Additional context I think it is caused by the following code chunk missing from
FNodeFactoryPatch::CreateConnectionPolicy_Hook
(it is present inFNodeFactory::CreateConnectionPolicy
):