hugoattal / ElectronicNodes

Wiring style for blueprint and material editors in the Unreal Engine
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SVT sample parameter with remap to new range node crashes UE. #76

Closed cantcodetho closed 6 months ago

cantcodetho commented 6 months ago

As in the subject. Basically SVT nodes are crashing editor with Electronic Nodes enabled in UE 5.3.2. After I disabled plugin I could test SVT nodes just fine. I don't think you even need remap to new range node.

hugoattal commented 6 months ago

I'm sorry, I'm not familiar with SVT... In what type of graph are you placing them? Does the crash occur if you disable the Hot Patch feature in the settings of Electronic Nodes?

cantcodetho commented 6 months ago

Yes crash happens with hot patch.

Create material. Inside, Add SpalseVolumeTextureSampleParameter node. Drag from its output A and and pick RemapValueRange. Now grab output of RemapValueRange, drag and crash.

hugoattal commented 6 months ago

Yes crash happens with hot patch.

I mean, can you disable Hot Patch and let me know if that still crashes?

Thanks for the report, I'll take a look as soon as possible!

cantcodetho commented 6 months ago

I derped, I meant that I tried with disabled hot patch and still crashed.

hugoattal commented 6 months ago

I managed to reproduce, super weird bug, I'm looking into it...

EDIT: works on 5.2, so it has been introduced with 5.3

hugoattal commented 6 months ago

Fixed! Will be ship in the next version (couple of days) image

cantcodetho commented 6 months ago

Cool, thanks.