hugoattal / ElectronicNodes

Wiring style for blueprint and material editors in the Unreal Engine
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Does not compile with source because of linker error. #77

Closed geekrelief closed 5 months ago

geekrelief commented 8 months ago

Does not compile with source main branch because of linker error missing a reference to Substrate::IsSubstrateEnabled which is referenced by the code from ENMaterialGraphConnectionDrawingPolicy.h which includes MaterialGraphConnectionDrawingPolicy.cpp line 129. devenv_eO6etpzlm2

To Reproduce Steps to reproduce the behavior:

  1. Pull the main branch. I'm on this :

  2. Copy the Electronic Nodes plugin into the Engine\Plugins\Marketplace

  3. Build your project.

Expected behavior Should compile cleanly.

Environment (please complete the following information):

The fix is to add the RenderCore module to dependencies in the ElectronicNodes.Build.cs Code_FZgJyP1Nex

hugoattal commented 8 months ago

Ooooh, sorry for this, I must have missed that dependency... I'll fix this on the next version (next week). Thanks for notifying me!