Closed rcjsuen closed 3 years ago
Command | Original | New | Reason |
---|---|---|---|
Activate explore (double click on the tile to place) | C | F | This change will help make all keys for the index finger be on the home row or the upper row. |
Rotate new tile clockwise (or use Right Mouse click) | T | T | -- |
Rotate new tile counter clockwise | R | R | -- |
Cancel current action | Esc | Esc | -- |
Pause game | P | Spacebar | Makes this easier to hit without having to move your hand across the keyboard or off the mouse. |
Toggle grid | G | G | -- |
Move map up | S | W | This is the aforementioned WASD change. |
Move map down | Z | S | This is the aforementioned WASD change. |
Move map left | D | A | This is the aforementioned WASD change. |
Move map right | Q | D | This is the aforementioned WASD change. |
Zoom map in | E | E | -- |
Zoom map out | A | Q | Since zooming in is E on the top right side of the WASD keybindings, Q on the left seems to make sense. |
@ashugeo What do you think of the above changes?
Hello @rcjsuen 👋
Thank you for this issue! Indeed, I understand the keyboard shortcuts are not great for a QWERTY keyboard. I have a french keyboard and they have an AZERTY layout!
Do you think there could be an easy way to support different keyboard layouts? As in, can we reference the keys through a position rather than the key (letter) itself?
Otherwise, the most scalable option would probably be to have the shortcuts programmable/customizable with different pre-made layouts and a default one…
Thank you for this issue! Indeed, I understand the keyboard shortcuts are not great for a QWERTY keyboard. I'm have a french keyboard and they're mapped on an AZERTY keyboard!
@ashugeo Ah, that explains things. :P
Do you think there could be an easy way to support different keyboard layouts? As in, can we reference the keys through a position rather than the key (letter) itself?
I think event.location
may help with this.
Otherwise, the most scalable option would probably be to have the shortcuts programmable/customizable with different pre-made layouts and a default one…
Yes, full customization is most certainly the best long-term solution and would help make the game accessible for everyone.
I think
event.location
may help with this.
Never mind, I misread this completely. We can't use this.
We can use event.code
instead, will work on a fix for this...
@ashugeo I've opened #37 to address this.
I think
event.location
may help with this.Never mind, I misread this completely. We can't use this.
That's what I was thinking 😅
Thanks a lot for #37! Will comment on it there.
@ashugeo Thanks for reviewing the change. I've confirmed that it works fine on a QWERTY keyboard. Hope it's good on your AZERTY!
@ashugeo Thanks for reviewing the change. I've confirmed that it works fine on a QWERTY keyboard. Hope it's good on your AZERTY!
Seems to be working just fine! Thanks again for your help. 😊
Can we change the movement keys to be WASD like some computer games? I recognize this will mean the other keybindings will also have to change but I want to see if people are okay with this proposal first.