Open ArisTsevrenis opened 5 years ago
That would be a cool feature!
I believe this could be done by adding small rectangles alongside the cut and add them to a submesh which could then be associated with a wound texture. The tricky part would be to figure out how to build those new rectangles on top of building new triangles on each side of the cut .
@hugoscurti hello! is there any chances to implement option to pass the material for internal faces as optional parameter to the method? thanks!
Cut a textured mesh and add a "wound" texture on the area of the cut