This is the final project for the class CSCE 5013 - Wearable & Ubiquitous Computing. It is used for tracking and assisting a developer throughout their daily workflow
In video games, people spend a significant amount of time trying to earn specialty achievements that are related to gameplay statistics like collecting all of the coins or having a certain amount of time in-game. The same could be done for a developer and incentivizing them to work hard and write as much (quality) code as possible.
In video games, people spend a significant amount of time trying to earn specialty achievements that are related to gameplay statistics like collecting all of the coins or having a certain amount of time in-game. The same could be done for a developer and incentivizing them to work hard and write as much (quality) code as possible.