A card game to learn and make people aware about cognitive biases, especially relating to how apps, sites, ads, etc. can exploit them agains us.
Goals
TODO
Audience
All people that spend more than 2 hrs/day on their smartphone.
Success criteria
The game is ordered and played by a lot of people.
Retrospective
No retrospective has been held yet. The first retrospective is planned at [retrospective date].
Description
Cards:
100 blue cards with the definitions of cognitive bias
100 green cards with examples of applications of a cognitive bias which bring a positive outcome to who applies it.
100 red cards with examples of applications of a cognitive bias which bring a negative outcome to who applies it, and often a profit to who planned to exploit that bias against users (app, site, game, ..)
Mind of cards Campaign
Info
Summary
A card game to learn and make people aware about cognitive biases, especially relating to how apps, sites, ads, etc. can exploit them agains us.
Goals
Audience
Success criteria
Retrospective
Description
Cards:
Rules of the game:
TODO
Deliverables
[Deliverable type]: Deliverable name 1
[Deliverable summary]
Strategy
This is a complex campaign. Besides the (not too long) description, provide a link to a separate strategy document.
Additionally you can point to general strategy resources in the
/strategy
folder.Funding
Milestones
Resources