In cases where the rounded figure differed by a large amount, this lead
to a large discrepency in the timestamps being calculated.
For example, if there are 1001 frames, we take every second item
($pluck_every_n = 2). However, we calculate the duration as $original *
( 1001 / 1000 ), whereas by halving the number of frames, we actually
need to double the duration.
Using the same variable corrects for this inaccuracy and ensures
consistency across the calculation.
Fixes https://github.com/humanmade/product-dev/issues/851, see 6adf8ca4816c27bcc3a471aa5c28ac661e729731 for explanation of the problem: