JavaScript adaptation of the OpenGL Mathematics (GLM) C++ library interfaces. JavaScript adaptation of the OpenGL Mathematics (GLM) C++ library interfaces. (project currently inactive)
document which versions and dependencies are needed (and where to put them)
add example to readme of how to run a command line build and the tests
maybe wire into package.json so 'npm test' can be used
integrate the native GLM comparison tests into main build/test process
maybe get git hooks / one of the automated CI services going to run tests automatically on commits
note: comments below brought forward from resolved issue #2
@Beuc
Note: I wanted to test my changes but I cannot run 'make test' or 'make build' from nodejs (tested with v4.7.2 and 6.9.2), I get various errors:
looks at closure-compiler somewhere in /tmp
requires build/__VA_ARGS__.js which needs to be build manually (missing make dependency)
uses the non-standard 'load' keyword
errors related to "ES5 strict mode"
I'm not sure how I'm supposed to run all this :)
@humbletim
And yeah... my hacked-together build system needs some TLC. Fortunately, you can also bootstrap glm-js from source (ie: without any build system or minification); here's a quick snippet to demonstrate:
rough notes:
maybe get git hooks / one of the automated CI services going to run tests automatically on commits
note: comments below brought forward from resolved issue #2
@Beuc
@humbletim