humbletim / glm-js

JavaScript adaptation of the OpenGL Mathematics (GLM) C++ library interfaces. JavaScript adaptation of the OpenGL Mathematics (GLM) C++ library interfaces. (project currently inactive)
http://humbletim.github.io/glm-js/
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add glm.ortho and related tests #9

Closed humbletim closed 7 years ago

humbletim commented 7 years ago

resolves #4

humbletim commented 7 years ago

... ps: the different math libraries produced different projections... which all seemed correct, but were still significantly different numerical values (which makes comparison and testing difficult).

As part of this change set I reworked tdl-fast's implementation and also how three.js's gets invoked -- such that now everything lines up better with observed GLM 0.9.6 / GLM 0.9.8 behavior (ie: regardless of back-end vendor lib, results should be consistent).