Closed RealSuperRyn closed 1 year ago
it also seems that, for me, if you set amount of green or red to zero, the other will be zero as well... its like they rely on one another to turn on
Looks like it's in this code:
void ofApp::restart() {
if (numberSliderG > 0) { green = CreatePoints(numberSliderR, 100, 250, 10); }
if (numberSliderR > 0) { red = CreatePoints(numberSliderG, 250, 10, 100); }
if (numberSliderW > 0) { white = CreatePoints(numberSliderW, 250, 250, 250); }
if (numberSliderB > 0) { blue = CreatePoints(numberSliderB, 100, 100, 250); }
}
I think it should be:
void ofApp::restart() {
if (numberSliderG > 0) { green = CreatePoints(numberSliderG, 100, 250, 10); }
if (numberSliderR > 0) { red = CreatePoints(numberSliderR, 250, 10, 100); }
if (numberSliderW > 0) { white = CreatePoints(numberSliderW, 250, 250, 250); }
if (numberSliderB > 0) { blue = CreatePoints(numberSliderB, 100, 100, 250); }
}
fixed
If you set the green particle # to 50 and the red one to 1000, there will be 1000 green particles and 50 red ones.