Open ghost opened 3 years ago
I was not able to undo. I looked at the code and changed this:
diff --git a/tui_main.c b/tui_main.c index d525d05..e671915 100644 --- a/tui_main.c +++ b/tui_main.c @@ -1854,10 +1854,7 @@ staticni void ged_input_cmd(Ged *a, Ged_input_cmd ev) { case Ged_input_cmd_undo: if (undo_history_count(&a->undo_hist) == 0) break; - if (a->is_playing) - undo_history_apply(&a->undo_hist, &a->field, &a->tick_num); - else - undo_history_pop(&a->undo_hist, &a->field, &a->tick_num); + undo_history_pop(&a->undo_hist, &a->field, &a->tick_num); ged_cursor_confine(&a->ged_cursor, a->field.height, a->field.width); ged_update_internal_geometry(a); ged_make_cursor_visible(a);
I am very confused why does undo restore the tick? And why is it disabled while playing?
I was not able to undo. I looked at the code and changed this:
I am very confused why does undo restore the tick? And why is it disabled while playing?