hunterbridges / DDGModernizer

Binary patcher for a modern Densha de GO!! experience
MIT License
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Is the draw distance really extended? #3

Open Unix0815 opened 2 years ago

Unix0815 commented 2 years ago

Im tying your patcher with DDG Final at the moment. The unpatched game, with all graphic options maxed out, renders exactly 500 meters draw distance. You can see this value if you enable the "showframe" option in the registry.

Now with your tool and tweaked draw distance, the game still renders exactly 500 meters and nothing more. What exactly is your tool extending? My game looks exacly the same, except for the fixed widescreen FoV

Unix0815 commented 2 years ago

Screenshot 2022-04-03 083905

hunterbridges commented 2 years ago

It may simply be overriding that value in Final. But other games do not have the same slider in the configuration.

However, I think there may be some outstanding issues with using the tool with Final, I need to look into it and confirm when I get a chance

Unix0815 commented 2 years ago

Thanks for your answer. That's what I thought too.
I tried to change the registry value of the draw distance, but the game seems to clamp the value. Values over 10 are handled as 10. I also didn't find something useful in memory but maybe you have more insight of how the engine works.

SixelAlexiS90 commented 1 year ago

Hi! I just want to add that when the "Draw Distance" value (that is traduced in "Deep of Field" in the English launcher) is at "0", the Draw Distance is 225 meters. If the value goes from "1" to "10" it changes to 500 meters. So basically there are only two values in the game for the Draw Distance and yes, the DDG Modernizer doesn't do anything different from the original game settings in this regard.

I still have no idea what the "Frame Reset" setting is supposed to do tho, @Unix0815 did you had any luck on that?