Open hunterloftis opened 5 years ago
pbr currently supports three 3D data formats:
These are all old formats without physically-based materials in mind. A newer format, [glTF], is an easy-to-read format for physically-based models and scenes. This would open up many more resources for 3d assets.
There's a golang gltf pkg: https://github.com/qmuntal/gltf Is it possible to integrate with this package?
pbr currently supports three 3D data formats:
These are all old formats without physically-based materials in mind. A newer format, [glTF], is an easy-to-read format for physically-based models and scenes. This would open up many more resources for 3d assets.