Open nickboodoo opened 7 months ago
Maybe implement class of enemy that does percent of player's max health damage. This can be balanced by the player also receiving collateral damage on successful attack (to the enemy). AND/OR maybe add a class of enemy or damage type that deals percent based damage.
limited potions to 5 a day, i like the idea of overhealing being a fun mechanic but running around with 2500 hp is a little much, will playtest to see if more action needed
Currently the player can buy infinite amounts of hp with zero drawbacks.