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huonw
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float
Arbitrary precision floating point in Rust
http://huonw.github.io/float/float/
Apache License 2.0
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#16
Light-Wizzard
opened
5 years ago
0
Float +/- &Float requires cloning in some cases
#15
huonw
opened
9 years ago
0
Subtraction does an O(precision) shift
#14
huonw
opened
9 years ago
0
Avoid dropping things on the floor for special cases
#13
huonw
opened
9 years ago
0
Allow computing "into" a previously created `Float`
#12
huonw
opened
9 years ago
0
Allow computing result in different precision to inputs
#11
huonw
opened
9 years ago
0
Consider supporting other rounding modes?
#10
huonw
opened
9 years ago
1
Write some benchmarks
#9
huonw
closed
9 years ago
1
More interesting name?
#8
huonw
opened
9 years ago
2
Test more edge cases
#7
huonw
opened
9 years ago
0
Choose by-ref Float in `Float * Float` -> `Float * &Float` fallback smarterly
#6
huonw
opened
9 years ago
0
Consider not truncating primitives in primitive/Float comparisons
#5
huonw
opened
9 years ago
0
Don't allocate for Float/primitive comparisons
#4
huonw
opened
9 years ago
0
Ensure zero's signs are right
#3
huonw
opened
9 years ago
0
Use the correct integer type in Add
#2
huonw
closed
9 years ago
0
Handle underflow/overflow in arithmetic
#1
huonw
closed
9 years ago
0