Closed GoogleCodeExporter closed 9 years ago
Using the latest stable version refers to using the latest release, which you
can find on the downloads page. Using the latest SVN trunk refers to using the
nightlies, which you are already using. I should rework the issue template,
thanks for pointing that out :)
On your problem: Your code looks, and testing something similar on my Galaxy
Nexus running 4.1 results in the desired behaviour. It could be a device
specific issue for the Android San Francisco 2. To rule that out, can you try
your code in an emulator and see if it still doesn't work?
Original comment by badlogicgames
on 2 Nov 2012 at 12:58
If I run in the emulator i get gdxRuntimeException "Texture width & height must
be powers of 2" - so I can't test the problem!
This seems bizarre: true my texture is 48*48, but I have useGL20 = true, and
this bit works fine on my phone (Android 2.3.5). (I tried emulators for 2.3.3
and 4.0.3 - both same result).
Original comment by MBibby...@gmail.com
on 2 Nov 2012 at 6:59
the emulator doesn't support GL 2.0
Original comment by badlogicgames
on 2 Nov 2012 at 7:12
OK, so I altered the textures to 64x64 and it worked fine in the emulator.
Tried it on the phone and it also worked!
Reset to 48x48 and it still worked (on phone)!
I've been doing other things in Eclipse in the meantime so I don't know what
cured the original problem!
C'est la vie say the old folks, it goes to show you never can tell!
Original comment by MBibby...@gmail.com
on 2 Nov 2012 at 8:26
Oki doki, glad you figured it out :)
Original comment by badlogicgames
on 3 Nov 2012 at 11:51
Original issue reported on code.google.com by
MBibby...@gmail.com
on 28 Oct 2012 at 7:42