Closed GoogleCodeExporter closed 9 years ago
I'm attaching two images;
"Screen Shot 2012-11-16 at 10.48.44 AM" is the screenshot captured by
command+shift+3, and it's the way the program should be displayed. However,
what I'm really seeing is what ScreenShot.PNG shows.
Original comment by hael...@gmail.com
on 16 Nov 2012 at 3:31
Attachments:
Hello again. I've just run the test "WindowCreationTest" from LWJGL, and if I
select the display mode 1024 x 768 x 32 @75Hz, and then switch to fullscreen, I
see the problem reported above. 800x600, though, scales fine to fullscreen. I
tried with several versions of LWJGL, including the latest nightlies, and all
of them have problems going to fullscreen at 1024x768 (btw, my display
resolution is 1680x1050.)
This might be related to Mac OS X. However, a game I developed with SDL goes
into fullscreen mode perfectly fine at 1024x768.
Therefore, it has to be an LWJGL thing. But I might be wrong. I'd like the game
I've developed with LibGDX to be displayed properly when going into fullscreen
mode on Mac OS X. Any thoughts on this? Thanks.
Original comment by hael...@gmail.com
on 18 Nov 2012 at 3:06
The scaling should be done by either the videocard (which would scale the image
to fit the native resolution of your monitor) or by the monitor itself.
In general you would like to let your videocard handle this for a large
improvement in image quality.
Can you tell me which method you use, which videocard you have and if this
persists if you switch to the other method and/or update your videocard drivers?
Original comment by seraphim...@gmail.com
on 22 Nov 2012 at 10:41
Oh, thank you very much for taking a look at this. Please, close this issue.
The problem was magically solved by updating OS X. Thanks.
Original comment by hael...@gmail.com
on 22 Nov 2012 at 2:19
Original comment by badlogicgames
on 10 Jan 2013 at 1:29
Original issue reported on code.google.com by
hael...@gmail.com
on 16 Nov 2012 at 3:14