Closed GoogleCodeExporter closed 9 years ago
Good call, fixed in SVN, nightlies are building. Thanks!
Greetings from Graz :)
Original comment by badlogicgames
on 10 Jan 2012 at 10:44
This results in Screen#dispose() being called from within JoglGraphics#display
(line 114) afterwards JoglGraphics#display continues to call listener.render().
Since the renderers resources are now properly disposed this results in a
GLException.
Solution could be to reorder the contents of JoglGraphics#display to render
first, process input next or it could set a flag whether or not it should
render.
My platform is linux-amd64, with the latest libgdx from svn.
Original comment by seraphim...@gmail.com
on 20 Feb 2012 at 5:00
Original issue reported on code.google.com by
ridiculousRPG
on 3 Jan 2012 at 3:15