Closed GoogleCodeExporter closed 9 years ago
AndroidApplication#init(), pass in true as the second parameter, you need
OpenGL ES 2.0, while your app is using OpenGL ES 1.x, which needs POT textures.
Enjoy.
Please try to resolve the issue on the forum first before you post a bug
report.
Original comment by badlogicgames
on 9 Feb 2012 at 3:28
This only allows Android to use NPOTT though. It doesn't solve any performance
issues. POTT on Android should be a lot faster as with older cards on Desktop.
This way you'd get the speed and the flexibility.
Original comment by me.thc...@gmail.com
on 9 Feb 2012 at 3:47
No, this doesn't just allow NPOT textures. It makes sure you can actually use
the FBO extension among other things.
I have no idea what you mean by "solving the performance issue" with POTT.
There's nothing holding you back from using a POT texture for the FBO.
Again, please let us move this to the forum.
Original comment by badlogicgames
on 9 Feb 2012 at 12:57
Original issue reported on code.google.com by
me.thc...@gmail.com
on 9 Feb 2012 at 3:24